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How to flexibly arrange the classroom space to achieve variability?
2020-11-03 20:04
How to build a learning space that students are willing to go to?
Games make learning more interesting
Games are attractive. Almost all teenagers play games and have a great time entering it. Games can continuously stimulate people’s potential. By setting continuous challenges, they can continue to inspire people to conquer; games can reshape people’s lives. Confidence, through the hierarchical design, constantly gives people positive stimulation, and keeps telling "you can do it". And these are lacking in real life.
Therefore, today's gamified learning is very popular among educators. Generally speaking, there are two levels of gamification learning. One is that teachers use one or more educational games in the teaching process to increase students' interest in learning, and the other is that teachers gamify learning activities. No matter what level it is, its purpose is to play the value of games in education and achieve the purpose of "education through fun".
The learning space is constantly evolving
In recent years, informatization-driven modernization has become a strategic choice for the country. The latest data shows that 94% of primary and secondary schools have been connected to the Internet. The conditions for school informatization have been greatly improved. Concepts such as digital campus, smart campus, and future school are emerging in endlessly. They are all discussing a way to improve the learning space in the "Internet +" era, and its essence is to promote students' learning.
Reengineering the learning space
Today, the independent and closed school physical space is bound to be broken. Students can use the rich educational resources provided by the Internet to study in a mobile learning place according to the content and goals of the study. At that time, the physical space of learning needed to provide role attributes adapted to its characteristics according to the scenes of students in different learning tasks, and provide students with opportunities to play different roles.
In the process of creating physical space and online learning space, we must pay special attention to the psychological space of students. Whether students can enjoy the full choice and the right rights is particularly important for the formation of a complete character. This is the game. Spirit, focus on process, focus on self-realization. The gamification of the online learning space is not simply entertaining, but really inspires students' learning autonomy in the online space.
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